Author Archives: fparadis2
Last week, my first son was born. Everyone’s healthy and happy. But I don’t think I’ll be able to continue any hobby software development, a least for a couple of months. See you out there!
Here’s the latest sketch I have for the in-game screen. I took some ideas from the yet-to-be-released new MTGO client (here’s a blurry picture). Some notes about this sketch: I want to leave as much space up to the table. … Continue reading
Hi, I realized that I was very focused on small UI details and that I was never going to have a usable product this way. I thus decided to take a top-down approach, design the general flow of the app … Continue reading
Hi, It has recently come to my attention that two newcomers (at least new to me!) in the world of MTG minmax AI are making great progress. I find it extremely exciting that this kind of AI is getting more … Continue reading
Available here. Enjoy!
It seems almost impossible to find some time for Mox (or MTG) these days. Wes Cherry, creator of Windows Solitaire, said: The thing about time is they are always making more of it. No harm done. I can’t say I … Continue reading
Hi everyone! I’m not dead… yet! I’ve worked tirelessly during the last month on the UI side of Mox. I’ve been toying with a card browser and now a deck browser/editor. Ultimately, I would have liked to be able to … Continue reading
I started Mox as a WPF project. I can provide a nice and rich user experience. But lately, I’ve been thinking into switching to Silverlight, another Microsoft-driven technology that is a bit like Flash, in that it runs on the … Continue reading
I’m back from a 3 weeks vacation in California. San Francisco is warm culturally but very cold and foggy. LA’s sun is hot but the city is kind of gray-ish. Santa Barbara’s marina is very nice and the coast around … Continue reading