Back in business

After some weeks of forced absence (I got my new motherboard this week), I finally managed to find some time (and the courage) to get my hands back into the code. As first order of business, I plan on getting the combat AI to a somewhat complete stage. The only thing missing is the blocking AI. I just commited an innocent changelist that will help me test it properly later on.

I have a couple of choices after that: Static effects? Triggered events? Still a lot of work in front of me…

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About fparadis2

Lead Game programmer
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