Hello everyone, here are some quick news about my progress on Mox:
- I added a glow effect on cards to distinguish between playable and non playable cards, much like in the DOTP game on Xbox Live Arcade. Go check a video of that game on youtube if you want to know what that glow looks likes 🙂 Mine is not animated though (… yet!)
- I added a tap animation, i.e. the card gently turns on its side instead of popping into its tapped position. Looks very nice and was pretty easy to do in WPF.
- I started working on the core engine again. I activated simple combat AI. As expected, I did not have to change a line of AI code for it to attack. It detects automatically that attacking hurts the opponent and chooses to do so by itself.
- I didn’t activate AI blocking yet though. I expect that this is the place that’s going to hurt the most in terms of performance because the combinatorics of attacker/blocker pairs can really explode there! Might have to find a way to cheat and only evaluate the most probable combinations. If you have ideas or experiences regarding that, I’d be happy to hear them.
See you around!