Random news tidbits

Hello everyone, here are some quick news about my progress on Mox:

  • I added a glow effect on cards to distinguish between playable and non playable cards, much like in the DOTP game on Xbox Live Arcade. Go check a video of that game on youtube if you want to know what that glow looks likes πŸ™‚ Mine is not animated though (… yet!)
  • I added a tap animation, i.e. the card gently turns on its side instead of popping into its tapped position. Looks very nice and was pretty easy to do in WPF.
  • I started working on the core engine again. I activated simple combat AI. As expected, I did not have to change a line of AI code for it to attack. It detects automatically that attacking hurts the opponent and chooses to do so by itself.
  • I didn’t activate AI blocking yet though. I expect that this is the place that’s going to hurt the most in terms of performance because the combinatorics of attacker/blocker pairs can really explode there! Might have to find a way to cheat and only evaluate the most probable combinations. If you have ideas or experiences regarding that, I’d be happy to hear them.

See you around!

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About fparadis2

Lead Game programmer
This entry was posted in Mox. Bookmark the permalink.

One Response to Random news tidbits

  1. mega says:

    I’m excited πŸ™‚ Keep up the good work, hope to see a release soon.

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