And as expected, it ran flawlessly the first time I tried 🙂 gotta love unit tests and the confidence in the product quality they bring! So I’m basically back, in terms of user functionality, to where I was a couple of months ago, but with a new game flow framework that will allow me to implement minimax AI. Now let’s see if I can get this AI running…
Dave Bowman: Open the pod bay doors, HAL.
HAL: I’m sorry Dave, I’m afraid I can’t do that.
Hope you got 2 spells because otherwise it’ll be “Should I shock or shock you :)”
It’s a very complex decision..
To shock or not to shock 🙂
Unit tests make me envious but I know you just have to spend the time writing them. MTG Forge doesn’t have any. Version 2 should have a few for the “important” parts. I’m trying to use minimax with just simple creature combat and it is hard enough. And by “hard enough” I mean that I haven’t gotten it to work get. I was hoping to skip writting tic-tac-toe but maybe I should do that first. I hope your project is successful, Forge (the guy who writes mtgrares.blogspot.com)
This sounds like you’re on the right tracks, keep it up!